java - Lighting in Box2D and Box2DLighting not working when used with a texture -


i'm having problem textures , using lighting in small prototype i'm working on. understand how implement lighting using rayhandlers , whatnot, when place texture on top of body, texture constant visibility (e.g. not effected light). @ moment i've tried using spritebatch render texture object. there different way when using lighting?

thanks, lewis.

if want textures affected lighting, you'll have draw textures first , render lights, this:

public void render(spritebatch batch) {         super.render(batch);          sprite sprite = (sprite) body.getuserdata();         sprite.setposition(body.getposition().x, body.getposition().y);         sprite.setorigin(texture.getwidth()/2, texture.getheight()/2);         sprite.setrotation(body.getangle() * mathutils.radianstodegrees);         sprite.draw(batch);          rayhandler.setcombinedmatrix(getcamera().combined);         rayhandler.updateandrender(); } 

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