actionscript 3 - Using variable from another class as3 -


i separated 1 big file multiple file have cleaned , got problem now.

i have main.as, character.as, camera.as.

what i'm trying access variable class set later on class. ill show mean.

from main.as im loading each class , add them child displayed on screen.

    public function buildgame()     {         var loadmap:sprite = new nf_mapbuilder();         var xchar:sprite = new nf_character();         var xcam:sprite = new nf_camera();         var usercontrol:nf_usercontrol = new nf_usercontrol();          addchild(loadmap);         addchild(xchar);         addchild(xcam);         addchild(usercontrol);     } 

everything show on screen needed. goes character.as:

package as3 { import flash.display.sprite; import flash.events.event;  public class nf_character extends sprite {     public var character_pos:array = new array();     public var character_is_moving:boolean = false;     public var character_x_dir:int = 0;     public var character_y_dir:int = 0;     public var character:hero = new hero();      public function nf_character()     {         addeventlistener(event.added_to_stage,xcharload);     }      public function xcharload(e:event)     {         character_pos = [2,2];         character.x=64*(character_pos[1]);         character.y=64*(character_pos[0]);         addchild(character);     } } } 

there problem. need use variable set there in character.as use in camera.as:

package as3 { import flash.display.sprite; import flash.events.event; import flash.geom.rectangle; import flash.display.stagescalemode;  import as3.nf_character;  public class nf_camera extends sprite {     private var xchar:nf_character = new nf_character();      //camera variables     var stagew2:number;     var stageh2:number;     var view:rectangle;      public function nf_camera()     {         addeventlistener(event.added_to_stage,xcamgo);     }      public function xcamgo(e:event):void     {         trace("camera pos - " + xchar.x + " " + xchar.character.y);          view = new rectangle(0,0,stage.stagewidth,stage.stageheight)         stagew2 = stage.stagewidth / 2 - 32;         stageh2 = stage.stageheight / 2 - 32;          addeventlistener(event.enter_frame,camview);     }     public function camview(e:event):void     {         view.x = xchar.character.x - stagew2;         view.y = xchar.character.y - stageh2;         scrollrect = view;     } } } 

when in 1 big file ok had set variable in class , acessing trough every function im kinda confused. see how this?

you can pass character class instance camera class instance argument of constructor. have reference character inside camera class , can access it's variables

// inside buildgame() in main. var xchar:nf_character = new nf_character(); var xcam:nf_camera = new nf_camera(xchar);  // inside nf_camera public function nf_camera(char:nf_character) {     xchar = char; } 

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